Hello les amis ! Je ne suis pas trop sur OW en ce moment mais je viens vous partager tout de même le dernier patch PTR 1.43 et attention ça envoi du lourd !
Ce patch PTR explose les picks tank shield.
@Tamajyga @Mustang181 @Zhuny @Grossbaff @aour @Miuby
La barrière d'Orisa passe de 900 à 600
La barrière de Sigma passe de 1500 à 900
La barrière de Rein passe de 2000 à 1600
Le détail du patch PTE complet :
Patch notes PTR 1.43
INTRODUCING “WHILE YOU WAIT”
Coming with this patch, we will be removing the current “Skirmish” feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called “While You Wait”.
When in queue, players will now be prompted to pick, if they want to, between the following game modes:
Practice Range - Now available to be entered as a group
Skirmish - Spar freely with other players without keeping track of score
Deathmatch - Compete for the top place on the scoreboard
Custom Game - Pick a custom game from the Custom Game Browser or create your own game mode
Note that Custom Game will have to have the new setting "Allow players who are matchmaking" available in order to be selected
All “While You Wait” game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.
WORKSHOP UPDATES
Custom Games - Practice Range Mode
New Workshop Values
Game Mode
Current Game Mode
New Workshop setting
"Allow players who are matchmaking": allows players who are matchmaking to participate in the Custom Game created
HERO UPDATES
General
Armor damage reduction increased from 3 to 5
Orisa
General
Base armor increased from 200 to 250
Fusion Driver
Movement speed penalty reduced from 30% to 20%
Protective Barrier
Health reduced from 900 to 600
Fortify
Cooldown decreased from 10 seconds to 8 seconds
Sigma
Experimental Barrier
Health reduced from 1500 to 900
Barrier health regeneration rate reduced from 150 to 120 health per second
Kinetic Grasp
Cooldown reduced from 13 seconds to 10 seconds
Damage-to-shield gain ratio increased from 40% to 60%
Reinhardt
Barrier Field
Health reduced from 2000 to 1600
Movement speed penalty reduced from 50% to 25%
Steadfast (Passive)
Knockback resistance increased from 30% to 50%
Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.
Moira
Biotic Grasp
Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)
Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.
D.Va
Defense Matrix
Cooldown decreased from 2 seconds to 1.5 seconds
Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.
Widowmaker
Grappling Hook
Cooldown increased from 10 to 12 seconds
Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.
Torbjörn
Overload
Cooldown decreased from 12 to 10 seconds
Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.
Genji
Shuriken
Ammo increased from 24 to 30
Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.
Zarya
Particle Cannon (Secondary Fire)
Explosion radius increased from 2 to 2.5 meters
Ammo cost decreased from 25 to 20
Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.
BUG FIXES
General
Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
Custom Games - Renamed Assault/Escort to Hybrid
Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
Various hero abilities (e.g. Symmetra’s Turrets, Roadhog’s Hook, Sigma’s Accretion, Orisa’s Halt, etc) will now respect the collision boxes on vending machines and other such props
Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently
Maps
Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors
Heroes
Doomfist
The default circle is now hidden when using advanced reticle settings
Fixed a bug that sometimes prevented the sound effect of Doomfist’s Rising Uppercut from playing
Fixed a bug where Seismic Slam could land on an enemy’s head while playing FFA modes
Junkrat
Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines
Orisa
Fixed an issue where Orisa’s halt projectile could sometimes appear to go through the ground when viewed in 3rd person.
Roadhog
Fixed a bug that prevented Roadhog’s hook from damaging turrets and barriers
Widowmaker
Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state