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[PATCH NOTE] PTR & Serveur Live


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Patch PTR Ajout Baptiste !

https://us.forums.blizzard.com/en/overwatch/t/overwatch-ptr-patch-notes-february-26-2019/308283

Overwatch PTR Patch Notes – February 26, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback 35 or PTR Bug Report forums 12.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Baptiste (Support)

Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst , Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots , jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES

Armor

  • Beam-type damage is now reduced by 20% when hitting armor
  • Damage over time effects are no longer mitigated by armor

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target

Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.

Knockback

  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed

Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

Sound

  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn’t do any damage

Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.

HERO UPDATES

Ana

  • Nano Boost
    • Heal reduced from 300 to 250

Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it needs to be slightly less effective for refilling large health pools.

Doomfist

  • Rising Uppercut
    • Cooldown reduced from 7 to 6 seconds
  • Seismic Slam
    • Cooldown reduced from 7 to 6 seconds

Developer Comments: Reducing the downtime of Doomfist’s abilities should make his gameplay feel more fluid.

Hanzo

  • Sonic Arrow
    • Detection radius increased from 7 to 9 meters

Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

Lúcio

  • Sonic Amplifier
    • Soundwave now counts towards Offensive Assists

Developer Comments: The knockback on Lúcio’s Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so.

McCree

  • Fan the Hammer
    • Damage reduced from 55 to 50
  • Deadeye
    • Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 600 health. It will not impact how dangerous this is for heroes under 600 health.

Mei

  • Endothermic Blaster
    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
  • Ice Wall
    • Health reduced from 500 to 400

Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

Moira

  • Biotic Grasp
    • Heal over time duration increased from 3 to 4 seconds
    • Total healing increased from 50 to 65

Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

Orisa

  • Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Pharah

  • Rocket Launcher
    • Minimum explosion damage increased from 16.25 to 20

Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Soldier: 76

  • Pulse Rifle
    • Damage increased from 19 to 20
  • Sprint
    • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
  • Tactical Visor
    • Can target RIP-Tire and Immortality Field

Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

Sombra

  • Hack
    • Cooldown is reduced by half when hacking a health pack

Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

Torbjörn

  • Base health increased by 50 armor (250 maximum health)
  • Overload
    • Armor gain reduced from 150 to 100

Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

Widowmaker

  • Infra-Sight
    • Reveals enemy health bars
    • Now canceled on death

Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Wrecking Ball

  • Adaptive Shield
    • No longer cancels Roll mode

Developer Comments: This will make Adaptive Shields a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

BUG FIXES

Callouts

  • Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities

Camera

  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards

Career Stats Menu

  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

Hero Gallery

  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin

Heroes

  • Ana
    • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
  • Ashe
    • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
  • D.Va
    • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
  • Genji
    • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
    • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
  • Hanzo
    • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
  • Mercy
    • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
  • Orisa
    • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
  • Reaper
    • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
  • Reinhardt
    • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
    • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
  • Sombra
    • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
    • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
  • Symmetra
    • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
  • Torbjörn
    • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
  • Widowmaker
    • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

Maps

  • Hollywood
    • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
  • Paris
    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing

"Live with Honor, die with Glory"  Reinhardt - Overwatch

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C'est pour la compatibilité avec la version mobile. 

Patch note 1.27 [LIVE] MISES À JOUR GÉNÉRALES Général Le modèle Boucanier de Chacal s’appelle désormais Rat des cales. Ajout de répliques pour Zenyatta, Lúcio et Moira lorsque c

Ah car dans ta formulation ca semblai seek team pour compet quoi ^^.  

D'autres modif qui arrive pour nerf un peu plus la goat.

https://us.forums.blizzard.com/en/overwatch/t/ptr-hero-changes-update/310472

We’re looking at updating the PTR soon with the following additional hero changes:

Junkrat

  • Frag Launcher: Impact damage increased from 40 to 60

Lucio

  • Speed Song: Effect lowered from 30% to 20%
  • Amp it up: Speed song amped effect reduced from 70% to 50%
  • Wall Ride: Passive movement speed gained while wall riding increased from 20% to 40%.

Mccree

  • Bonus damage ramp from the previous 1.34 change will now begin after 1.5s, down from 2.5.

Reaper

  • Passive: Healing amount reduced from 50% to 40%

Symmetra

  • Photon Projector: Primary fire damage ramp speed increased by 20%

Zarya

  • Particle Cannon: Alternate fire radius reduced from 2-3 to 1-2 (based on energy level)

Zenyatta

  • Orb of Discord: Effect reduced from 30% to 25%
  • Orb of Destruction: Damage increased from 46 to 48

I’m not sure exactly when these changes will hit PTR, but we’re hoping tomorrow or Friday.

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Petite traduction pour les non-anglophones:

→ Le passif de guérison de Faucheur est réduit de 50 à 40%

→ Les dégâts d'impact du lance-grenades 
de Chacal sont augmentés de 40 à 60.

→ L'effet de vitesse de déplacement du Speed Song de Lúcio est réduit de 30% à 20%. L'effet amplifié de "volume max" est quant à lui réduit de 70% à 50% et le passif de vitesse de déplacement obtenu lors d'un wall-ride est augmenté de 20 à 40%.

→ La rampe de dégâts bonus de la précédente màj 1.34 sur McCree commencera désormais après 1.5 sec, au lieu de 2.5 sec.

→ Le projecteur à photons (arme principale) de Symmetra voit sa vitesse de rampe de dégâts augmentée de 20%

→ Le radius du rayon du canon à particuliers de Zarya est réduit de 2-3 à 1-2 (en fonction du niveau d'énergie)

→ L'orbe de discorde de Zenyatta voit son effet réduit de 30% à 25% et son orbe de destruction voit ses dégâts augmentés de 46 à 48


death_walks_among_you_by_nat10730-da9hcsx.jpg.7d36d7061852a9c39d5757091154d964.jpg

"A legend never dies"

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  • 2 months later...

Le replay, ENFIN !!!

On pourra revoir nos games en mode spec

https://us.forums.blizzard.com/en/overwatch/t/overwatch-ptr-patch-notes-may-23-2019/348228

- En map d'assaut le premier point doit être prit en 3 minutes au lieu de 4 et les défenseur respawn plus vite quand on prend le premier point

- Nerf de la portée de la matrice de DVA

- Nerf du clic droit de Torb

- Ups de Baptiste, Orisa et McCree

Edited by Miuby
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  • 1 month later...

Beaucoup de choses annoncé hier.

 

Premièrement, la 2/2/2 ou Role Queue est là.

On choisi un ou plusieurs rôles avant de lancer la recherche et on a une cote par rôle.

Q8Z1QOXZG8QP1563419447038.png

Elle est déjà sur le PTR.
Elle sera là le 25 juillet pour l'Overwatch League.
Du 13 août au 1 septembre on l'aura sur le live mais en beta (les points ne compteront pas dans les stats).
Puis à partir du 1 septembre on pourra commencer a try hard.


 

Ce qui implique pas mal de changement sur les héros, je vous laisse lire il y a beaucoup de héro modifié et qui risque encore de changer.

https://blizztrack.com/patch_notes/overwatch_ptr/60392_0

Les plus gros changement sont :

- Brigitte va avoir plus de heal pour ses alliés, moins pour elle-même.
Elle a 3 stacks de son pack de heal, mais qui se fait maintenant sur la durée.
Et un nerf de son bouclier, de son stun et de son ult.

- Reinhardt aura une réduction de 30% de KB, il sera donc moins repoussé par doom ou la boule.

- Symmetra, son TP reste jusqu’à la destruction, qu'elle pourra donc détruire quand elle veut.

- Orisa, son shield qui revient moins vite.

- Plein d'autres petits up/nerf, mais moins important.


 

Puis un petit leak (surement fait exprès) du prochain héro Sigma.

D_x3_23XsAEAeZ5?format=jpg

Edited by Miuby
Ajout des changement sur les perso
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  • 1 month later...

PATCH PTR !

Léger up Bastion, et gros nerf Symmetra & Zarya + ajustement Sigma (léger nerf)

Version vidéo puis le texte du patch. enjoy :p

NEW FEATURE: SHARED INSTALL (PTR AND LIVE)

The PTR and Live Overwatch PC clients can now share storage when installed to the same file path on disk. This should reduce the disk space required to install and update multiple clients. As a result, today’s PTR client should require only ~1.2GB of additional disk storage. Players with previous Overwatch PTR clients installed can uninstall and reinstall to a common disk location to benefit from this feature.

Note: Overwatch League Replay Viewer also supports shared installation with the PTR and Live clients.


HERO UPDATES

Bastion

Self-repair

  • Self-repair no longer consumes resource while Bastion is at full health.
  • Bastion now correctly initiates .25 sec of recovery time when canceling Self-repair with weapon fire.

Symmetra

Primary Fire

  • Beam width lowered from 0.3 meters to 0.15
  • Beam DPS per level lowered from 65/130/195 to 60/120/180

Zarya

Primary Fire

  • Beam width no longer scales with energy (from 0.1 to 0.2) and is now always 0.15.
  • Max Beam DPS lowered from 190 to 170

Sigma

Hyper Spheres

  • Explosion damaged reduced from 35 to 30

Experimental Barrier

  • Added a toggle option for deploying Sigma’s Experimental Barrier

Accretion

  • Explosion damage increased from 50 to 60

Gravitic Flux

  • Intro cast time increased from 0.4 seconds to 0.6


WORKSHOP UPDATES

New Workshop actions:

  • Create Dummy Bot
    • Creates a dummy bot, which is a full player that has no human or AI controlling it. Using other Workshop actions, dummy bots can move, aim, press buttons, and do most things that human players can do.
  • Destroy Dummy Bot
    • Destroys a dummy bot.
  • Start Throttle In Direction
    • Either sets or modifies the throttle (directional movement input) for a given player (human, AI bot, or dummy bot).
  • Stop Throttle In Direction
    • Stops the change to throttle being caused by Start Throttle In Direction.
  • Create Beam Effect
    • Creates a beam effect between two positions (either or both of which may be a player).

New parameters to existing Workshop actions:

  • Create HUD Text
    • New SpectatorVisibility option for defining when spectators can see the text.
    • New colors have been added to Text Color.
  • Create In-World Text
    • New SpectatorVisibility option for defining when spectators can see the text.
    • New colors have been added to Text Color.
  • Create Effect and Play Effect
    • New colors have been added.

New Workshop value:

  • Is Dummy Bot
    • Whether a given player is a dummy bot.

New Workshop Inspector features:

  • Copy current variables to CSV [PC-Only] :
    • Copies the currently visible variables to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications.
  • Copy all variables to CSV [PC-Only] :
    • Copies all variables throughout the Inspector history for the currently selected entity to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications.
  • Copy current variables as actions:
    • Copies the currently visible variables to the clipboard in Workshop text format. These can be pasted back into a Workshop action list.


BUG FIXES

General

  • Workshop - Fixed a bug that caused the "Enable Workshop Inspector" option not to reset when using Restore Defaults
  • Workshop - The "Is Firing Primary" Workshop value now correctly reports whether Sigma is using his Hyperspheres

Maps

Paris

  • Fixed a bug that allowed Moira’s Biotic Orb to pass through the attacker’s spawn door

Heroes

Ashe

  • Improved the ability for Bob to get through doorways and more consistently make it to where he was launched towards

D.Va

  • Fixed a bug that allowed D.Va’s mech to block Earthshatter briefly during the destruction animation

Orisa

  • Fixed a bug that caused players to be thrown further than intended when escaping the pulling effect of Orisa’s Halt

Sigma

  • Fixed a bug that caused the first-person animations for Kinetic Grasp, Accretion, Experimental Barrier return/retract, and primary fire not to play correctly when used immediately after being frozen
  • Fixed a bug that caused Hyperspheres to appear without any VFX or animation after letting the cast timer on Gravitic Flux expire
  • Fixed a bug that incorrectly allowed Sigma to gain shields after absorbing a healing orb from Moira with his Kinetic Grasp
  • Corrected various Sigma team color visual effects

Wrecking Ball

  • Fixed an issue preventing Wrecking Ball specific stats from showing up in the Career Profile

Zenyatta

  • Fixed a bug that prevented Zenyatta from using a Teleporter while Transcendence is active
Edited by Nathos

"Live with Honor, die with Glory"  Reinhardt - Overwatch

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  • 1 month later...

@Tamajyga @Mustang181 @Zhuny @Grossbaff

Gros gros gros patch d'équilibrage sur le PTR !

Enjoy ! (Version vidéo fr pour les anglophobes)

Patch notes PTR 1.41

ANNOUNCEMENT
  • Patch 1.41 is a remaster and will require a relatively large download for all platforms.

HERO UPDATES

D.Va

Defense Matrix

  • Regeneration rate increased from 12.5% to 16% per second
  • Delay before regeneration begins lowered from 1 second to 0.75 seconds

Orisa

Protective Barrier

  • Cooldown increased from 9 to 10 seconds

Roadhog

Scrap Gun

  • Ammunition increased from 5 to 6.

Sigma

Kinetic Grasp

  • No longer blocks Chain Hook and Whip Shot

Gravitic Flux

  • High gravity effect duration reduced from 1.2 to 0.9 seconds

Experimental Barrier

  • Regeneration rate reduced from 175 to 150 per second
  • Now has a 1 second cooldown after recalling the barrier
  • Initial 0.2 second cast time removed

Winston

Barrier Projector

  • Duration increased from 6 to 9 seconds
  • Health increased from 600 to 700

Baptiste

Immortality Field

  • Health decreased from 250 to 200

Lucio

Crossfade

  • Speed boost’s effect increased from 20% to 25%

Amp It Up

  • Speed boost’s amplification increased from 50% to 60%

Wall Ride

  • Speed buff reduced from 40% to 30%

Mercy

Valkyrie

  • The extra beams created by Valkyrie now ignore enemy barriers

Moira

Biotic Grasp

  • Self-healing reduced from 30 to 20 health per second

Doomfist

Rocket Punch

  • Time to reach max charge increased from 1 to 1.4 seconds

The Best Defense…

  • Shield health gained per hit reduced from 35 to 30

Sombra

Translocator

  • Cooldown increased from 4 to 6 seconds
  • Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy

Symmetra

Photon Barrier

  • Duration reduced from 15 to 12 seconds
  • Health reduced from 5000 to 4000

Sentry Turret

  • Damage per second reduced from 50 to 40

Photon Projector

  • Players impacted by the primary fire beam should now hear a louder impact sound

Tracer

Pulse Pistols

  • Damage falloff now starts at 13 meters, up from 10 meters

BUG FIXES

General

  • Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons

Heroes

Brigitte

  • Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head
  • Fixed a bug with Inspire’s position being affected by the player’s aim pitch

Doomfist

  • Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux

Sigma

  • Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings

Sombra

  • Fixed a bug with EMP’s position being affected by player’s aim pitch

Winston

  • Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
Edited by Nathos

"Live with Honor, die with Glory"  Reinhardt - Overwatch

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  • 1 month later...

Hello les amis ! Je ne suis pas trop sur OW en ce moment mais je viens vous partager tout de même le dernier patch PTR 1.43 et attention ça envoi du lourd !

Ce patch PTR explose les picks tank shield.

@Tamajyga @Mustang181 @Zhuny @Grossbaff @aour @Miuby

La barrière d'Orisa passe de 900 à 600

La barrière de Sigma passe de 1500 à 900

La barrière de Rein passe de 2000 à 1600

 

Le détail du patch PTE complet :

Patch notes PTR 1.43

INTRODUCING “WHILE YOU WAIT”

Coming with this patch, we will be removing the current “Skirmish” feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called “While You Wait”.

When in queue, players will now be prompted to pick, if they want to, between the following game modes:

  • Practice Range - Now available to be entered as a group
  • Skirmish - Spar freely with other players without keeping track of score
  • Deathmatch - Compete for the top place on the scoreboard
  • Custom Game - Pick a custom game from the Custom Game Browser or create your own game mode
  • Note that Custom Game will have to have the new setting "Allow players who are matchmaking" available in order to be selected

All “While You Wait” game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.


WORKSHOP UPDATES
  • Custom Games - Practice Range Mode
  • New Workshop Values
    • Game Mode
    • Current Game Mode
  • New Workshop setting
    • "Allow players who are matchmaking": allows players who are matchmaking to participate in the Custom Game created

HERO UPDATES

General

  • Armor damage reduction increased from 3 to 5

Orisa

General

  • Base armor increased from 200 to 250

Fusion Driver

  • Movement speed penalty reduced from 30% to 20%

Protective Barrier

  • Health reduced from 900 to 600

Fortify

  • Cooldown decreased from 10 seconds to 8 seconds

Sigma

Experimental Barrier

  • Health reduced from 1500 to 900
  • Barrier health regeneration rate reduced from 150 to 120 health per second

Kinetic Grasp

  • Cooldown reduced from 13 seconds to 10 seconds
  • Damage-to-shield gain ratio increased from 40% to 60%

Reinhardt

Barrier Field

  • Health reduced from 2000 to 1600
  • Movement speed penalty reduced from 50% to 25%

Steadfast (Passive)

  • Knockback resistance increased from 30% to 50%

Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.

Moira

Biotic Grasp

  • Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)

Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.

D.Va

Defense Matrix

  • Cooldown decreased from 2 seconds to 1.5 seconds

Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.

Widowmaker

Grappling Hook

  • Cooldown increased from 10 to 12 seconds

Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.

Torbjörn

Overload

  • Cooldown decreased from 12 to 10 seconds

Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.

Genji

Shuriken

  • Ammo increased from 24 to 30

Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.

Zarya

Particle Cannon (Secondary Fire)

  • Explosion radius increased from 2 to 2.5 meters
  • Ammo cost decreased from 25 to 20

Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.


BUG FIXES

General

  • Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
  • Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
  • Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
  • Custom Games - Renamed Assault/Escort to Hybrid
  • Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
  • Various hero abilities (e.g. Symmetra’s Turrets, Roadhog’s Hook, Sigma’s Accretion, Orisa’s Halt, etc) will now respect the collision boxes on vending machines and other such props
  • Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently

Maps

  • Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors

Heroes

Doomfist

  • The default circle is now hidden when using advanced reticle settings
  • Fixed a bug that sometimes prevented the sound effect of Doomfist’s Rising Uppercut from playing
  • Fixed a bug where Seismic Slam could land on an enemy’s head while playing FFA modes

Junkrat

  • Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines

Orisa

  • Fixed an issue where Orisa’s halt projectile could sometimes appear to go through the ground when viewed in 3rd person.

Roadhog

  • Fixed a bug that prevented Roadhog’s hook from damaging turrets and barriers

Widowmaker

  • Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state

 


"Live with Honor, die with Glory"  Reinhardt - Overwatch

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Je vais pouvoir ressortir mon Rein qui devient plus agressive avec sa vitesse de déplacement sous shield améliorée. Un bon lucio et on galope. Dva est pas mal non plus. 

Coté heal, brigitte est encore plus à éviter et Moira va moins heal. Déja que certain la jouait DPS cela va être costaud.

Le souci c'est le petit up du nain, @Mustang181 va nous le sortir tout le temps

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