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Nullea

Test avatar Invasion : L'intégrateur

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Nullea    78

Évent crée mardi, il faut 10 personnes

Une vidéo des russes :

Apparement ya un timer si tu le tue pas dans ce timer, les gens tombent comme des mouches.

4 dps (full artilleur xD) et 6 support dans leur compo.

Mécanique :

Il y des espèce de laser ou il faut sauter au dessus pour l'éviter, ils font le tour complet du boss vers la fin du combat il y en a deux voir 3 en même temps leur sens de rotation est aléatoire et peux être différent.

Une zone carré apparait au sol les ramifications vont soit vers l'intérieur soit vers l'extérieur, bouger en fonction.

De temps en temps un dôme en cube apparait et 3 étincelles de divinités pop a l'intérieur pas bien compris ce qu'il fait. Le passage en divinité s’arrête à la fin du dôme. (3 passages dans la vidéo)

Des adds pops.

Des truc téléguidés sortent du boss pour suivre une personne de temps en temps.


9gkIHE4.jpg

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Nullea    78

Il faut juste les barrières renforcées et être un dieu ! après plus on est haut prestige mieux s'est il conseil d’être à 150k xD


9gkIHE4.jpg

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rapto    46

Salut ici, j'ai surpris une conversation sur l'avatar se soir.

Dans le raid il y a 4 boss + l'integrator.

Chaque boss permet de supprimer une phase ou sort sur l'avatar mais il deviens plus fort.

Les conseils c'est de garder la phase au sol et le mur, faudra trouver quel boss correspond à quel sort/phase sur l'integrator.

A+, je continue mes recherches (video complete du raid)

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rapto    46

Video d'hier soir sur l'avatar d'entrainement plus faible que le vrai : 

Sinon coté anglais ils ont eu quelques info sur l'invasions mecha https://eu.portal.sf.my.com/comments/564c3a7bac72cc6970052316/2?page=1

Conclusion: 

jusqu’au 25 novembre c'est l'avatar d'entrainement,

après on aura le vrai le gros du 25 au 30 novembre, si on veux le livre c'est lui qu'il faut buté!!!

Edited by rapto

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rapto    46

Je vous joins le guide Anglais de l'integrator, certains phases se font à 4 en Dieu, et il faut avoir les 2 nodules de l'atlas divin pour éviter les contrôles sous forme de dieu (determination Divine).

Welcome to my "Intergrator 101" Guide.
Just a few notes before i start this guide:
-This is all translations and some small details might be missed,we wont get any of the kills 1st try obviously so we'll practice either way
this is for people to expect all the mechanics involved with the fights.
-Dont underestimate these bosses :)
-Kill atleast 3 bosses to make the avatar fight easier (Dont kill the projectr,Really,Please,Dont...Think about it and dont.)
Alright so i'll start off by giving you a mechanic overview of the 4 bosses in the dungeon aswell as the intergrator himself.
--------------------------------------------------------
"Special Retiarius The Sower" Estimated HP:200-300M

Basic attack:Just a basic attack.

Mines:Throws an AOE mine which activate after a bit of time and explodes if anyone goes near (Spinning motion means hes throwing a mine at someone)

Sower:Plants a sort of pillar on the ground which send out a wave of damage once in a while which you can avoid by jumping over it or just not going near it.

Unknown name:Sower shows his core and shoots out 4 deadly cubes in 4 directions (north east west south
--------------------------------------------------------
"Special Retiarius The Projector" Estimated HP:200-300M

Basic attack:Just a basic attack

Plasmoids:Throws out deadly balls of ice(?) that move slowly and bounce off walls,damage taken once touched ofcourse :)

Projector:Makes the floor do alot damage to you and has to 2 modes

1.Outside where you cant go melee range to him because youre blocked
2.Inside where you are up close and easy to fight
--------------------------------------------------------
"Special Retiarius The Bombardier" Estimated HP:200-300M

Basic attack:Just a basic atttack

Fusillade:Drops bombs randomly around the players

Bombardier:Turns a random player into a pillar,players have to hide behind the pillar because there will be mines exploding everywhere which you cannot dodge.
You have to destroy the pillar and free the player in order for the mines to stop. NOTE:Destroying the pillar is a MUST. the one who turned into it will have a blue timer
that shows how long he has until he explodes,which terminal/shield cannot absorb.
--------------------------------------------------------
"Special Retiarius The Wall" Estimated HP:200-300M

Basic attack:Just a basic attack

Glow: Disorients all players and makes them walk away from the boss

Wall:Causes a random wall to appear on either side of the map having only a small gap you can go through,if you touch the wall you'll ofcourse take damage.
--------------------------------------------------------
INTERGRATOR Estimated HP:800M-1.5B

Wall:Causes a random wall to appear on either side of the map having only a small gap you can go through,if you touch the wall you'll ofcourse take damage.

Bombardier:Turns a random player into a pillar,players have to hide behind the pillar because there will be mines exploding everywhere which you cannot dodge.
You have to destroy the pillar and free the player in order for the mines to stop. NOTE:Destroying the pillar is a MUST. the one who turned into it will have a blue timer
that shows how long he has until he explodes,which terminal/shield cannot absorb.

Projector:Makes the floor do alot damage to you and has to 2 modes
1.Outside where you cant go melee range to him because youre blocked
2.Inside where you are up close and easy to fight

Sower:Plants a sort of pillar on the ground which send out a wave of damage once in a while which you can avoid by jumping over it or just not going near it.

Spiral:Intergrator releases a spiral that spins around him and does damage to anything it touches,can be avoided by simply jumping over it (NOTE:THE SPIRAL CAN GO UP TO 3 AT A TIME)

Capture:Captures any person from the party and does damage over time,very deadly and players should call out their name for shields.

Guided Mine:Sends a 1 shot mine to any random player in the party,terminal the player or let him outrun it.

Reboot:Restarts the system and drops 3 god sparks on the ground for players to take. ******PLAYERS MUST HAVE 2 LEVELS OF CC IMMUNITY IN GOD FORM OR THEY WILL BE STUN LOCKED UNTIL REBOOT MODE IS DONE.******

--------------------------------------------------------

Burst guide for Intergrator:

Start with an Inject and Blessing of the sun until the boss reaches X90 Once he does 3 DD's pick up god form and supports use every buff apart from LB ult
(IF)You have a Cryomancer with god form he has to use whiteout at X68 under buffs,at X65 the avatar closes down.
At X50 another 3 dd's pick up the god spark and supports use every single buff including LB ult (waiting for full buffs is the best way)
Again (IF) you have a Cryomancer with god form do the same tactic at X27-X30.
Following this rotation it should be quite easy.

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Nullea    78

Me manque, une détermination divine donc 10 étincelle de divinité (peut-être qu'il m'en manque 10 sur la map à 5 sans 300 élec) et 4 node de couleurs!


9gkIHE4.jpg

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Juki    17

Comme Rapto, me manque quelques sparks !

Ça a pas l'air très compliqué quand tu regardes la vidéo ! 

A noter que si nous n'arrivons pas à être 10 de S'Enflamme, nous proposerons de compléter sur "La Communauté" (des 100K+ de préférence) que je vous réinvite à rejoindre si ce n'est toujours pas fait ! http://sen.flam.me/forum/topic/9930-invitation-%C3%A0-rejoindre-le-chat-ingame-la-communaut%C3%A9/

Edited by Juki

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rapto    46

On la testé, on la vue et on est mort.

Encore super d'avoir pu raid a 10 du panthéon, et les 2 mini boss nécessaire pour l'integrator sont mort.

Manque juste un peu de prestige et les nodules de l'atlas divin obligatoire.

On y retournera bien assez vite, need des armes violettes avant aussi.

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Helm    1

Reddit officiel de whine sur l'intégrateur : https://www.reddit.com/r/Skyforge/comments/3u9lx1/so_how_do_you_actually_kill_the_real_avatar/

Truc intéressant dedans, les conseils de ceux qui l'ont tombé sur RU :

 

Tips are rather simple:

  • Leave only "Projector" boss alive - his ability is the easiest one to deal with
  • Don't die. You can avoid\invul everything (up untill the enrage.. when Bomber ability will screw you over).
  • Don't mess up a single buff.
  • Whiteout snapshot (that was mentioned here already) from 2 cryomancer's can be your option as well. You use whiteout on the last second before your godform ends. Since the damage of whiteout is calculated the moment you launch the skill, the god damage will snapshot on the skill beyond the duration of godform. Also, when godform ends, the 80% dmg reduction is gone so your godform whiteout will not have to deal with the dmg reduction, except for the one second. And before anyone asks, Teremus posted in a certain persons stream that this is a valid tactic and not considered an exploit. You can also save your most powerfull buffs just for it (Biotrap, Incarnation of light, Army of God).

Edit : 

Plus de discussions et peut être un indice intéressant. Si y'en a qui ont des idées géniales...

We did not figure it out on our first kill, our first kill we only could do after getting our divine revelation to unlock a divine specialization and make this avatar fight easier. We figured how to avoid the 80% damage reduction after that

green crystals and healing sticks.
Well, if you think we lie here is another tip. Look above the healing sticks ;)

La controverse dure, c'est ptet du bullshit hein ^^

Edited by Helm

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Helm    1

Nouveau guide !

How to Kill Champion Avatar 

(credits to Superi for their livestream)

 

Team Briefing

Team Composition: Kinetic 1, K2, K3, K4, Alchemist 1, A2 , A3, A4, Lightbinder 1, L2

Team Requirements: K1-4 must have Cryomancer class switch with epic whiteout weapon. 2 supports must have a geared kinetic, preferably A3 and A4. At least one kinetic in each god group must have level 2 cc immune.

Ways to increase damage: A1,2 will set vectors to luck, A3,4 set vectors to strength, L1 and L2 set vectors to valor and use valor+spirit. K1-4 should have ranged damage chapels, can use violence as well at the start. Standing on the border of the boss area should put you at 20m and trigger ranged damage. Use jar of acid with biotrap, shower, blessing if needed to help reduce boss to 10 bars.

 

Ways to deal with frozen status: Alchemist shield, God's Army, Sacred Barrier, Tenacity breaks freeze.

Buffs: K1-4 match numbers with A1-4. A1 showers for all god snapshots. A3/4 biotraps for all god snapshots.

First God Phase: K1, K2, A1 takes god spark

Second God Phase: K3, K4, L1 takes god spark

Third God Phase: A2, A3, A4, L2 takes god spark. In this phase boss resistance appears to be removed (since we did 2 bars with a single unbuffed god kinetic) so if you managed to keep all 4 gods alive to then they can clear themselves.

 

Dealing with Boss Rotations

Attacks: 0-6 Tracking Bomb (Diamond Shape), 6-26s Skipping Rope (Bent Spike Pentagon Shape), 26-32s Tracking Bomb, 32-48s Cube Trap (Straight Spike Cube Shape)

Defensives: L1 Halo for Skipping Rope (rest try to jump up and dash through), L2 Halo for Cube Trap. Both Lbs help to shield cubed person. Alchemists rotate shielding for tracking bomb target (red diamond on target). Do not terminal skipping rope unless it can be used 2s before it moves.

 

Buff & Snapshot Tactic

0-30s: Burn boss down to 90 bars with biotrap, shower, blessing, dd. Use seismic with another shower if short a bar. If dps still short, go for single/double dose again on kinetics at 36s. Key to get this phase down ASAP.

 

Fist god phase: K1 uses God Ultimate on first add spawn. K2 uses God Ultimate on second add spawn (appears 30s later). K3, K4 stay away from rest of team during snapshot to avoid lightbinder ultimate cooldown. You can do a shower+blessing+dd burst with the kinetics at start of god phase if it's ready but it will only deal 2 bars usually.

 

First god snapshot: 

At 500 timer, K1, K2 activate class switch to mage class but do not select class yet. Stand at 20metre from boss. K1 calls for God's Army from A1 when heal timer reaches 200. A1, A3, L2 double dose/flood of light K1 and A2, A4 dd K2.

 

Once God's Army begins, K1, K2 press Gravity trap (z)->Class Switch to Cryomancer->Right Click for impulse symbol proc->Whiteout ©->Frost Shackles ® to cancel cast animation for whiteout->Jagged Ice (v) [heal timer should be at 4 for this part].

 

A4 biotraps the boss when heal timer hits 70.

Your goal is to take it down to 62-60 bars.

 

Second god phase: 

Same as first god phase except replace K1-2 with K3-4. K1-2 does not have to avoid the lightbinder though.

 

Second god snapshot: 

Same as first god snapshot, replace K1-2, A1 with K3-4, L1. Timer is 400 for class switch activation, 150 for God's Army sequence. A3/4, depending on who is ready, biotraps boss when heal timer hits 40.

 

Your goal is to take it down to 20 bars or less.

Third god phase: A2, A3, A4, L2. A3 and A4 change to Kinetic immediately. When anomaly appears, A1 buff A3, A2 buff A4, L2 blessing and God's Army. 

 

Timer Tips

Adjust based on your latency, we have 200ms latency. First god phase timer will auto restart count to 1000 after ticking down from 144 at start. Second god phase timer is also more unstable and will go from fast to slow.

 

 

Disclaimer: This does not represent the most effective way of clearing integrator but it is how we have cleared it. Good luck to everyone :)

Edited by Helm

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Helm    1

La technique actuelle du fight :

Initial Burst 100-90 This can be done however you see fit depending on your groups dps, if you can do it with just stims that is great if you need more then add blessing, if that is not enough, you arnt going to beat it anyways.

In the first God Phase (90 bars) 2 dps and 1 support will pick up the god orbs, again this part varies depending on groups dps, ideally you want your dps to all be Cryos (easiest method). If both of the Cryos got into God Form in good time you can stim only them and have them throw down a whiteout and then go outside and kill adds. The support stays in and calls out the timer for the dps. Around 300 on the timer both dps should be inside and getting rdy At 175-180 timer - Both DPS hold a charged right click At 150 call for buffs (Full buffs and God of Authority from the Support) 110-125 - Let go of right click 60-70 DASH left or right for rapid attack 50-40 Drop whiteout on top of the boss 10-15 Dash outside of the inner cube 0 Cast jagged Ice after the Integrator reforms and becomes target-able again (this is the hardest part to get right and will take quite a few tries to perfect unless you are really lucky, you literally have a half second window to get it off or it wont snapshot)

If all of that was done correctly you will force phases and move right into the 50 bar God phase where you will do the exact same thing with the other 2 dps and 1 support (timer moves faster in this phase be on point or you won't get through this phase)

There is a 3rd God phase at 10 bars but if your dps is good you can skip in and go straight to victory.

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